Playing the Soldier:
Though Soldiers are not nobility, regional towns and castles hire them to be present and on patrol in order to keep the peace. They can make a decent living ensuring the safety of neighboring townsfolk. If they are not present during too many outbreaks of crime and chaos, the Soldier is in danger of being executed.
Brave and worthy Soldiers receive about 6g a day in wages and free lodging with a meager meal at various towns' military barracks. They are also supplied military issue armor and weapons for use within the towns.
Because a Soldiers equipment is on loan from the king, they may be required to return it at any time. They may purchase used armor and weapons for about half the normal cost from local barracks. Soldiers are not permitted to leave the town in which they are scheduled while they are on watch, however they may patrol neighboring towns with the same shire of county. Military issue equipment is never permitted to leave the country.
Their shifts can vary, but are usually scheduled each week for different nearby towns, and their shifts can last anywhere from 6 to 123 hours depending on need.
Soldiers prefer using heavier metal armor to ensure maximum protection in any situation. However, off duty, they may wear any kind of armor they desire.
- No restrictions
The Soldier prefers to use heavier arms, and especially those weapons that cause the most Damage. However, the Soldier is not limited in the Weapon Skills he or she can learn.
- No restrictions
Creating the Soldier
- Strength: 7
- Agility; 5
Life and Faith:
- Life: 2d8 (GE) +Strength + Endurance + Wisdom
- Faith: 1
Choose four (4) Talents and three (3) Crafts at Level 1.
(You may select Skills from the following list or Weapon Skills from the list below.)
- Twirl Weapon
- Light Sleep
- Pick Locks
- Profile Area
- Profile Character
- Sleight of Hand
- Trap Works
(You may select a Weapon Skill from the following list in place of selecting a Talent or Craft.)
- Halberd (2d12 DAM)
- Dagger (2d6 DAM)
- Half Helm (AP Head +2 DEF)
- Chain Jerkin (AP Chest +4 DEF)
- Cloth Breeches (AP Leg +1 DEF)
- Pouch 2d6 G + 1d6 S
- Sleeping blanket
- Small Pack
- Medium Candle
- 2d6 Days Food Rations
- Whetstone (for sharpening blades)
Progressing the Soldier:
Life and Faith: Add the following to the 's Life and Faith upon reaching each new level.
- Life: Life: +1d8 (GE) (GE),
- Faith: Faith: +1
*(GE) = Grace Effect